Thursday, January 5, 2017

The New Yamigitsune and What it means for Skull Warriors

The New Yamigitsune and What it means for Skull Warriors


So I'm freaking out like a little girl right now.  A new Yamigitsune card has been revealed and it is amazing for several reasons.  First though, lets take a look at it. This is everything that is on Buddyspoiler.com when I write this.  His name is more than likely going to be different and I wouldn't doubt the effect name will change.


Name: Companion Katana of Magatsu, Yamigitsune
Size: 1
Attribute: Skull Warrior, Darkness
Attack: 5000
Critial: 2
Defense: 1000
[Call Cost] [Pay 1 gauge]
"Blue Fire Corpse Fire" When a <<Skull Warrior>> on your field deals damage, you may destroy that card. If you do, your opponent chooses a card from his or her hand, and discards it.

So I'll list the reasons why this card is even more amazing than Evil in Heart, Yamigitsune!

1. So right off the bat, people are going to notice that he is the opposite to Evil in Heart, Yamigitsune.  This one discards instead of draws.  Normally, this isn't a big deal.  Instead of you +1ing from "To Darkness" you're forcing your opponent to -1. This technically isn't anymore or less significant. This "better" though because it can really hinder your opponent.  If the opponent doesn't have any nullifies and have a whole hand full of aggro for the next turn, this card will kill 2-3 (depending on how many skull warriors you use this on) cards in your opponent's hand which could completely cripple their next turn's full swing to win. While you can revive your monsters and keep cutting their hand down.

2.  Unlike Boy Transformation, Yamigitsune, this Yamigitsune can activate multiple times a turn. This is appropriate since you can't rush to victory on making your opponent discard (though it's pretty close).

3. This new Yamigitsune destroys your monsters.  Evil in Heart, Yamigitsune "put" them to the drop. Unlike Evil in Heart, Yamigitsune, the new Yamigitsune allows you to proc Demon Way, Geppakugiri to get field control but that's just the tip of the iceberg. 

Remember how I said that it mathematically doesn't make any difference that your opponent discards instead of you drawing? Yeah, one card changes that rule. You can still enjoy the full benefits of drawing because of one card: Demon Way, Arakyou. You can force your opponent to discard 2-3 cards and in the mean time, you can happily draw 3 for yourself because it's destroying your skull warriors.  Not "putting" them to the drop.  

Another scary card that might make a "revival" (see what I did there?) is Thunderclap, Goraiko.  This card will force your opponent to take 1 damage and discard a card. And this is abusable once a turn with Odd Ritual, Skull Festival. Then, you can still call a whole field to keep forcing the discard.

4. Another old card finally gets some revival and use. The original Demon Way Impact. Demon Way Karakurenai.  I never understood Bushi's logic with this impact when it was released.  It was counter intuitive to how Skull Warriors were played.  People played closed center with Yami because you can just revive him and the 2 cards in your opponent's hand requirement seemed trivial for Skull Warriors. It made the impact very lack luster and have no real use.  But now that you can force your opponent to discard through damage and there is Ninja Blade, Chirizakura to always have an open center, this card has become super useful to OTK your opponent.

I'm sure there's other cool combos I didn't think of but this was my initial thoughts on the card and I'm pumped for this guy! I welcome him with open arms.

So my final verdict is 10/10 run 4 in deck.  Buddy material


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