And finally, the last set of the game in English. I know I know, hold back the tears. One thing to note is that a box of Buddy Ragnarok always gave the exact same set of cards so, you know what you're getting if you buy a box. Bushiroad more than likely did this since it was the last set. I do want to mention that I personally feel like I didn't say too much about each card in general but at the same time, the cards are pretty self-explanatory in what they do. So, like usual, let's start from the top!
Nanomachine Ninja, Tsukikage Re:B
Also, unless you're low on deck, always grab two cards. Worst case, you discard one card you grabbed from the tutor.
Sol Trilight, Amaterasu "Wisteria Dance"
I have mixed feelings about Sol Trilight. At first glance, she looks like she might be, for all intents and purposes, an upgrade to Electrodeity of Light, Amaterasu but, I disagree. I think the real limiting factor of this card is that it can only activate during either player's battle phase.
I think depending on what kind of deck you're playing, you can possibly play her but not all decks necessarily want her. That means if you want to potentially have more counter play during the opponent's main phase (like Cross Manners/Sakurafubuki), you're not running this in the deck. If you're playing Lost Electrodeity, then yes, this card is great because you just want Lost World by the end of the opponent's turn.
Steelframe Swordsman, KUROGANE "HAYABUSA"
The last Kurogane and thankfully, he's a good card. Hayabusa is basically the default size two Kuragane you'll run in the deck. Mainly because of the card protection effect and the deck needs the opponent to attack. It also helps trigger the size 1 SHAKUDO later on in this list.
Oni Boss, Kid Ibuki "Re:B"
Kid Ibuki got a Re:B! I do wish they used his SP art. It's better in my opinion. Anyways, he works very similar to his original effect but it's a little more power crept to keep up with the times. It can also destroy items along with monsters and deals damage based on the critical. Not their size. He also helps set himself up for free!
Sadly, this won't be enough to make the card good. Most decks run anti-destruction in almost any conceivable way. Sure, there may be a way to break up the board but you'll be having to do something as annoying and tedious as destroying a set spell, then, attacking a 2 soul monster that provides protection from effect damage before you could actually freely start destroying cards.
By that point though, the game is probably almost over with and not in your favor so people have pretty much given up destruction effects. Sadly, I don't think Kid Ibuki Re:B is really playable to any certain degree.
Electrobeast Emissary, Mashiro
Mashiro is another support card for keeping Electrodeity's items on the field. It can be a toss up between either running a copy or two in the main deck or just leave her in the sideboard. Her first counter effect is nice but I don't think Electrodeities are too worried about destruction or bounce effects. They're more worried about put effects and unfortunately, I think Grace of the Sun Deity does an overall better form of protection because Sun Deity is for the whole turn (and therefore, deals with Vanity Husk Destroyer well) and Mashiro is just for one instance.
Young Alloy Swordsman, SHAKUDO
The other new Bladedancer and he's actually really good! He needs a bladedancer to be put into his soul to be called but that's not a super hard requirement (but strange for a size 1). Keep in mind that his damage increase effect only works on the impact. It doesn't work with Kurogane Hayabusa's burn effect (because he's not an Excelblade). However, his gauge gain effect does trigger with Kurogane Hayabusa's burn effect AND the Excelblade impacts. Also, he's tutor-able thanks to Tsukikage Re:B.
― KABUKI MAI ―
A new tutor for Bladedancers! It's fantastic that it doesn't cost any gauge. Between this card and Tsukikage Re:B, you can get your full board on the field pretty consistently. Regaining the 2 life isn't hard either. You have Kurogane Hayabusa that burns the opponent for two and gives two life back and you have Fusion Style, Steadfast Sequence the First. Overall, this card's cost is basically free.
Art of Warm Pleasant Happiness
Now this card flew under my radar years after it came out. I just saw Gardog and Garbird and just didn't even think it would be useful in anything other than Garninjas but, this card is pretty strong as long as a deck has a lot of Ninja Art cards. So, at the very least Tsukikage brother ninjas and Garninjas.
At best, you get 3 gauge and 3 life for one card which is solid and it's not that hard to accomplish either. Also, you can even cycle the card itself back into the deck to potentially reuse later. The two Dragod tokens is also nice but I think people will gravitate to this card more for it's resource gain.
Cross Manner
I don't think it's an absolute staple in every Electrodeity deck and honestly, it's not optimal to play it with Sol Trilight Amaterasu. Still, I think it can be generally played as a 2/3 of. In my play testing, 4 copies with 1 copy of Sakurafubuki made the deck feel a little too cluttered but your mileage may vary.
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